AI Insights · Timothy · July 2022
Top 5 Stickman Games on Android in Netherlands Q2 2022
In Q2 2022, the top Stickman games on Android in the Netherlands showed varied performance in downloads, revenue, and active users. Here’s a closer look at their trends.
In the second quarter of 2022, the top Stickman games on the Android platform in the Netherlands exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at the performance of the top five games, with data sourced from Sensor Tower.
Archery Bastions: Castle War by CASUAL AZUR GAMES, released in January 2022, saw a notable increase in weekly revenue, peaking at around $101 in early June before declining to $30 by the end of the quarter. Weekly downloads fluctuated, reaching a high of 3.2K in late April and ending the quarter with 473 downloads. The game also experienced a steady rise in weekly active users, peaking at 9K in early June and closing at 6.9K.
Stickman Hook from Madbox showed consistent weekly revenue, ranging from $2 to $21 throughout Q2. Weekly downloads saw an upward trend in late May, peaking at 2.2K. Active users remained relatively stable, with a slight increase from 10K to around 11K by the end of May.
Ragdoll Dismounting, published by Herald Studio in early April 2022, had a varied performance. The game’s revenue hit a high of $53 in early April but dropped to $0 by June. Downloads peaked at 6.2K in mid-April and significantly declined to 89 by the end of June. Active users followed a similar trend, starting strong at 8.3K in early April and ending the quarter at 3.2K.
Stick War: Legacy by Max Games Studios, released in 2016, maintained a steady revenue with minor fluctuations, peaking at $184 in late May. Weekly downloads remained stable, averaging around 1K throughout the quarter. Active users showed a slight increase from 2.8K in early April to 3.1K by the end of May.
Ragdoll Turbo Dismount from LAFUL FULA presented a mixed performance. The game’s revenue was minimal, with occasional peaks reaching $16 in mid-April. Downloads saw a significant spike to 5K in early April but dropped to around 300 by the end of June. Active users followed a similar pattern, peaking at 5.4K in mid-April and decreasing to 525 by late June.
These trends highlight the dynamic nature of the mobile gaming market, with fluctuations in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.